By request, and by desire, I cover the cult game Cosmic Encounter, originally published by Eon and designed by Bill Eberle, Jack Kittredge and Peter Olotka.
- Thoughts on overall format and upcoming shows
- My Cosmic Encounter history
- Detailed description
- Some comparison of the various printings
- Session report and general thoughts
- BGG entry
- Cosmic Encounter Online (requires Flash)
- The Warp (Expansions and Rules)
- Eon Component List (from Game Cabinet)
- Cosmic Encounter WWW Page (many many links)
After I finished recording, I of course found some minor mistakes. First, the original Eon game came with 15 alien powers, not 20 or 25. Secondly, the cone used to indicate which planet is being challenged is the hyperspace cone, not the warp cone. Third, you don’t need to challenge to take over a moon if no one is already there — you can just move in. Also, alliances can’t occur when challenging for a moon. Finally, I forgot to mention that on the back of the standard planetary hexes, there are additional boards that you can use that give you even more special abilities. See here for some examples. For all of these commissions/omissions, I plead complexity as an excuse. Cosmic Encounter: It’s not just a game, it’s a game system.
Oh, and I’m aware that there have been other reprints, but I thought I’d just cover the big three.