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	<title>Comments on: The Vintage Gamer #22: DragonQuest (RPG)</title>
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	<link>http://www.thevintagegamer.net/2006/10/30/the-vintage-gamer-22-dragonquest-rpg/</link>
	<description>Musings on older board games, computer games, and RPGs.</description>
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		<title>By: ia33Sophie</title>
		<link>http://www.thevintagegamer.net/2006/10/30/the-vintage-gamer-22-dragonquest-rpg/comment-page-1/#comment-4373</link>
		<dc:creator>ia33Sophie</dc:creator>
		<pubDate>Fri, 22 Jan 2010 09:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=44#comment-4373</guid>
		<description>There’re billions of different persons, which read through your supreme fact, and I offer to order the polyphonic ringtones or &lt;a href=&quot;http://www.milliontones.com&quot; rel=&quot;nofollow&quot;&gt;phones ringtones&lt;/a&gt; to make yourself unique.</description>
		<content:encoded><![CDATA[<p>There’re billions of different persons, which read through your supreme fact, and I offer to order the polyphonic ringtones or <a href="http://www.milliontones.com" rel="nofollow">phones ringtones</a> to make yourself unique.</p>
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		<title>By: adam long</title>
		<link>http://www.thevintagegamer.net/2006/10/30/the-vintage-gamer-22-dragonquest-rpg/comment-page-1/#comment-4194</link>
		<dc:creator>adam long</dc:creator>
		<pubDate>Tue, 14 Jul 2009 13:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=44#comment-4194</guid>
		<description>i first played dragonquest when i was about 4 or 5 yrs old, which was over 30 yrs ago. i have recently got my children into rpg&#039;s, is there anyone who has a second hand rulebook of dragonquest in or around melbourne who would mayby part with it for some cash? ad&amp;d? i&#039;ve never played it, but loved playing dragonquest. and think my kids would enjoy it too.</description>
		<content:encoded><![CDATA[<p>i first played dragonquest when i was about 4 or 5 yrs old, which was over 30 yrs ago. i have recently got my children into rpg&#8217;s, is there anyone who has a second hand rulebook of dragonquest in or around melbourne who would mayby part with it for some cash? ad&amp;d? i&#8217;ve never played it, but loved playing dragonquest. and think my kids would enjoy it too.</p>
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		<title>By: Jim</title>
		<link>http://www.thevintagegamer.net/2006/10/30/the-vintage-gamer-22-dragonquest-rpg/comment-page-1/#comment-2810</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 29 Apr 2008 18:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=44#comment-2810</guid>
		<description>Catching up on responses here...  

I haven&#039;t looked at D&amp;Dv4 yet, but it&#039;ll be interesting to see which direction it goes with character flexibility.  I can&#039;t see WotC re-releasing DQ -- it seems pretty clear that part of the reason TSR bought SPI is to remove their biggest competitor.  The only reason to d20 the game is the setting, and I don&#039;t remember that being as compelling as the system.</description>
		<content:encoded><![CDATA[<p>Catching up on responses here&#8230;  </p>
<p>I haven&#8217;t looked at D&#038;Dv4 yet, but it&#8217;ll be interesting to see which direction it goes with character flexibility.  I can&#8217;t see WotC re-releasing DQ &#8212; it seems pretty clear that part of the reason TSR bought SPI is to remove their biggest competitor.  The only reason to d20 the game is the setting, and I don&#8217;t remember that being as compelling as the system.</p>
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		<title>By: Santiago</title>
		<link>http://www.thevintagegamer.net/2006/10/30/the-vintage-gamer-22-dragonquest-rpg/comment-page-1/#comment-552</link>
		<dc:creator>Santiago</dc:creator>
		<pubDate>Sun, 14 Jan 2007 05:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=44#comment-552</guid>
		<description>I too found the game during a break from AD&amp;D.  Luckily, my character (Elven Conjurer) didn&#039;t die, but he has been on ice way too long.  I loved the flexiblity of the game&#039;s character developement whereas DnD stifled what you could do with your character.  My conjurer specialized in the broadsword but it was very difficult to have a wizard in DnD do that; the new feat system in the d20 version of DnD is getting closer to DQ&#039;s flexibility.  I  hope Wizards of the Coast decides to d20 the game and re-introduce it.</description>
		<content:encoded><![CDATA[<p>I too found the game during a break from AD&amp;D.  Luckily, my character (Elven Conjurer) didn&#8217;t die, but he has been on ice way too long.  I loved the flexiblity of the game&#8217;s character developement whereas DnD stifled what you could do with your character.  My conjurer specialized in the broadsword but it was very difficult to have a wizard in DnD do that; the new feat system in the d20 version of DnD is getting closer to DQ&#8217;s flexibility.  I  hope Wizards of the Coast decides to d20 the game and re-introduce it.</p>
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		<title>By: Jim</title>
		<link>http://www.thevintagegamer.net/2006/10/30/the-vintage-gamer-22-dragonquest-rpg/comment-page-1/#comment-406</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Thu, 30 Nov 2006 17:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=44#comment-406</guid>
		<description>Dang, that&#039;s pretty cold (losing your character that way). 

I had forgotten to mention the organization, so thanks for bringing it up.  It is certainly better than AD&amp;D, but it still had a few issues -- it took me a while to find the information about magic resistance, for example.   That&#039;s one thing (of many) the RPG industry in general has learned to do better: organize books so you can actually find the information you&#039;re looking for. 

Anyway, glad to hear of someone else who shares my experience with this great game.</description>
		<content:encoded><![CDATA[<p>Dang, that&#8217;s pretty cold (losing your character that way). </p>
<p>I had forgotten to mention the organization, so thanks for bringing it up.  It is certainly better than AD&#038;D, but it still had a few issues &#8212; it took me a while to find the information about magic resistance, for example.   That&#8217;s one thing (of many) the RPG industry in general has learned to do better: organize books so you can actually find the information you&#8217;re looking for. </p>
<p>Anyway, glad to hear of someone else who shares my experience with this great game.</p>
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		<title>By: Rob Ritchie</title>
		<link>http://www.thevintagegamer.net/2006/10/30/the-vintage-gamer-22-dragonquest-rpg/comment-page-1/#comment-376</link>
		<dc:creator>Rob Ritchie</dc:creator>
		<pubDate>Wed, 22 Nov 2006 13:30:11 +0000</pubDate>
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		<description>Sorry I didn&#039;t leave this comment a couple of weeks ago when my properly-functioning iTunes flawlessly delivered your DragonQuest podcast; I suspect that the Halloween episode, following as quickly as it did, distracted me and many others.

I played DragonQuest in college as a break from our normal AD&amp;D  game, and I loved it for all the reasons you list in your &#039;cast, but I also was impressed by the organization of the rulebook. Yes, I realize that the quasi-outline style of numeric rules was/is fairly common among war simulation games like Squad Leader, et. al, but it was an innovation to me after the turgid confusion of the AD&amp;D books. 

I thought that DragonQuest was a very elegant game and I have many fond memories. For me, however, the game ended when my wereboar thief died under the proverbial ten-ton boulder trap during a game session I had to miss. Coming back to &quot;Your character is pork jelly, dude!&quot; kind of soured me on it.... :cry:</description>
		<content:encoded><![CDATA[<p>Sorry I didn&#8217;t leave this comment a couple of weeks ago when my properly-functioning iTunes flawlessly delivered your DragonQuest podcast; I suspect that the Halloween episode, following as quickly as it did, distracted me and many others.</p>
<p>I played DragonQuest in college as a break from our normal AD&amp;D  game, and I loved it for all the reasons you list in your &#8216;cast, but I also was impressed by the organization of the rulebook. Yes, I realize that the quasi-outline style of numeric rules was/is fairly common among war simulation games like Squad Leader, et. al, but it was an innovation to me after the turgid confusion of the AD&amp;D books. </p>
<p>I thought that DragonQuest was a very elegant game and I have many fond memories. For me, however, the game ended when my wereboar thief died under the proverbial ten-ton boulder trap during a game session I had to miss. Coming back to &#8220;Your character is pork jelly, dude!&#8221; kind of soured me on it&#8230;. <img src='http://www.thevintagegamer.net/wp-includes/images/smilies/icon_cry.gif' alt=':cry:' class='wp-smiley' /> </p>
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