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	<title>Comments on: The Vintage Gamer #32: Chess Variants</title>
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	<link>http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/</link>
	<description>Musings on older board games, computer games, and RPGs.</description>
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		<title>By: Joel</title>
		<link>http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/comment-page-1/#comment-2835</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Wed, 04 Jun 2008 21:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/#comment-2835</guid>
		<description>Hello Jim - 

Glad to see you&#039;re back.  I&#039;d thought you&#039;d taken your show to the abyss where many a good podcast ever return.

In this episode, you repeatedly refer to a game being &quot;solved&quot;.  I was wondering if you could clarify that.

Do you mean there is an optimal strategy for either side?  

Theoretically, every game of perfect information (including chess) has a saddlepoint.  That is that each side has an optimal strategy, and if all sides adopt an optimal strategy (and why wouldn&#039;t they?) then the outcome is fixed.  To my knowledge, what that outcome is for chess has never been determined, much less what those optimal strategies are.

The fact that a computer could beat a human (or fail to beat humans) does not prove anything - either theoretically or intuitively.  AFAIK, the best algorithms are still non-deterministic, relying on heuristics instead.  That&#039;s a far cry from proving that any position has an inevitable outcome.

Thanks for the show -
-Joel</description>
		<content:encoded><![CDATA[<p>Hello Jim &#8211; </p>
<p>Glad to see you&#8217;re back.  I&#8217;d thought you&#8217;d taken your show to the abyss where many a good podcast ever return.</p>
<p>In this episode, you repeatedly refer to a game being &#8220;solved&#8221;.  I was wondering if you could clarify that.</p>
<p>Do you mean there is an optimal strategy for either side?  </p>
<p>Theoretically, every game of perfect information (including chess) has a saddlepoint.  That is that each side has an optimal strategy, and if all sides adopt an optimal strategy (and why wouldn&#8217;t they?) then the outcome is fixed.  To my knowledge, what that outcome is for chess has never been determined, much less what those optimal strategies are.</p>
<p>The fact that a computer could beat a human (or fail to beat humans) does not prove anything &#8211; either theoretically or intuitively.  AFAIK, the best algorithms are still non-deterministic, relying on heuristics instead.  That&#8217;s a far cry from proving that any position has an inevitable outcome.</p>
<p>Thanks for the show -<br />
-Joel</p>
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	<item>
		<title>By: Jonathan</title>
		<link>http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/comment-page-1/#comment-2832</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Fri, 30 May 2008 02:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/#comment-2832</guid>
		<description>Jim,

I agree with your recommendation of Yasser Seirawan&#039;s series. I do have one small update--it&#039;s no longer published by Microsoft, but is now published by Everyman Chess. Furthermore, he has written a seventh book recently which was never published by Microsoft (much to my delight for the book and chagrin that I now have one mismatched cover in the series).</description>
		<content:encoded><![CDATA[<p>Jim,</p>
<p>I agree with your recommendation of Yasser Seirawan&#8217;s series. I do have one small update&#8211;it&#8217;s no longer published by Microsoft, but is now published by Everyman Chess. Furthermore, he has written a seventh book recently which was never published by Microsoft (much to my delight for the book and chagrin that I now have one mismatched cover in the series).</p>
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	</item>
	<item>
		<title>By: Jim</title>
		<link>http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/comment-page-1/#comment-2825</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Fri, 23 May 2008 13:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/#comment-2825</guid>
		<description>Very, very soon.  And not chess-like at all.   Stay tuned!</description>
		<content:encoded><![CDATA[<p>Very, very soon.  And not chess-like at all.   Stay tuned!</p>
]]></content:encoded>
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	<item>
		<title>By: Rob Cannon</title>
		<link>http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/comment-page-1/#comment-2824</link>
		<dc:creator>Rob Cannon</dc:creator>
		<pubDate>Fri, 23 May 2008 12:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/#comment-2824</guid>
		<description>Really glad to hear from you again.  Unfortunately, I&#039;m not a big fan of chess, so I hope you have something else coming up soon!</description>
		<content:encoded><![CDATA[<p>Really glad to hear from you again.  Unfortunately, I&#8217;m not a big fan of chess, so I hope you have something else coming up soon!</p>
]]></content:encoded>
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	<item>
		<title>By: Computer Articles</title>
		<link>http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/comment-page-1/#comment-2823</link>
		<dc:creator>Computer Articles</dc:creator>
		<pubDate>Thu, 22 May 2008 08:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.thevintagegamer.net/2008/05/20/the-vintage-gamer-32-chess-variants/#comment-2823</guid>
		<description>thanks for the many wonderful links to some crazy but fun-filled games... more power to you dude.
www.earticles.com</description>
		<content:encoded><![CDATA[<p>thanks for the many wonderful links to some crazy but fun-filled games&#8230; more power to you dude.<br />
<a href="http://www.earticles.com" rel="nofollow">http://www.earticles.com</a></p>
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