After an even longer hiatus, I’m back — at least for the moment. This week I have an interview from GDC 2007 with another gaming luminary, Eric Goldberg of Crossover Technologies. We talked for forty-five minutes about his history in the gaming industry — covering wargames, tabletop RPGs, boardgames and briefly about his later work in online and mobile games.
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Archive for the ‘Board games’ Category
After a long hiatus, I’m back. This week I have an interview from GDC 2007 with gaming luminary Greg Costikyan of Manifesto Games. We talked for half an hour about his history in the gaming industry — covering wargames, tabletop RPGs, and his later work in online and independent digital games.
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Back to board games with this episode, where I do double-coverage by talking about both another paragraph-based game and another Eric Goldberg game. The game is Tales of the Arabian Nights, originally published by West End Games in 1985 and republished and revised by Edition Erlkonig in 1999. In this one, you and the other players take on roles from the Tales of Scheherazade and have adventures around Baghdad and the surrounding barbarian lands, only to return home with great stories, to meet your destiny, or even to become Sultan.
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Finally I return to games that most would consider “vintage,” this one being both 20 years old and out of print. The game this week is Sherlock Holmes, Consulting Detective, a paragraph-based deduction game from Sleuth Publications.
I also talk a little bit about the Politika pair of shows, and the continuing Politika board game giveaway. Yes, I managed to get one, maybe two, additional copies. So if you’re interested, drop me a line by Dec 31.
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This month is the 10-year anniversary of the founding of Red Storm Entertainment. As a commemoration, I’m doing a two-parter on my experience as lead designer on Tom Clancy’s Politika. Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there to avoid the mistakes we made. This week I’m covering the things that I thought didn’t go so well — tune into the previous episode to hear the game description and the things that I thought succeeded.
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This month is the 10-year anniversary of the founding of Red Storm Entertainment. As a commemoration, I’m doing a two-parter on my experience as lead designer on Tom Clancy’s Politika. Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there to avoid the mistakes we made. This week I’m covering the things that I thought went well — next week, the parts that, er, didn’t go so well.
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And right on the heels of the last episode, a Halloween-themed show, where I cover some vintage board and card games with horror themes.
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This week on The Vintage Gamer, I do reviews of three books about games — one about history, one about art, and one about business:
- The Oxford History of Board Games, by David Parlett
- Asian Games: The Art of Contest, edited by Colin Mackenzie and Irving Finkel
- The Game Makers, by Philip Orbanes
This week, the monster movie game The Awful Green Things from Outer Space. So grab some popcorn and a big orange drink and settle in for a good old fashioned tale of horror.
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A few days late, but better late than never. This week I give an overview of my time at Dragon*Con (promoting a lot of other podcasts in the process: I expect compensation) and follow up with a quick review of the 1997 — or is it 1999? — board game Moonshot.
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