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	<title>The Vintage Gamer &#187; Computer games</title>
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	<description>Musings on older board games, computer games, and RPGs.</description>
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		<itunes:summary>Musings on older board games, computer games, and RPGs.</itunes:summary>
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			<title>The Vintage Gamer</title>
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		<title>Balticon Appearances</title>
		<link>http://www.thevintagegamer.net/2010/05/27/balticon-appearances/</link>
		<comments>http://www.thevintagegamer.net/2010/05/27/balticon-appearances/#comments</comments>
		<pubDate>Thu, 27 May 2010 17:05:01 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/?p=118</guid>
		<description><![CDATA[For those interested, I will be attending Balticon this weekend, and have more than my usual level of panels:

Saturday, 9:00 PM (New Media Track) Chesapeake, Everything Old Is New Again: Now grandma and baby can both love Battlestar, If Hot Topic weren&#8217;t proof enough, all the stuff that&#8217;s old is new. Power Rangers, Doctor Who [...]]]></description>
			<content:encoded><![CDATA[<p>For those interested, I will be attending Balticon this weekend, and have more than my usual level of panels:</p>
<blockquote><p>
<strong>Saturday, 9:00 PM</strong> (<em>New Media Track</em>) Chesapeake, <strong>Everything Old Is New Again:</strong> Now grandma and baby can both love Battlestar, If Hot Topic weren&#8217;t proof enough, all the stuff that&#8217;s old is new. Power Rangers, Doctor Who and many anime and science fiction shows aimed at younger audiences still keep their followings as they grow up. We explore favorite franchises and how much better they&#8217;ve aged than their fanbase.</p>
<p><strong>Sunday, 12:00 Noon</strong> (<em>New Media Track</em>) Derby Room, <strong>Lovecraft Mythos Cagefight: Who Would Win in a Fight?</strong> <em>Moderator Norm Sherman</em> Cthulhu vs. Dagon?  Yog-Sothoth vs. Shub-Niggurath? Would the match be a TKO or won on points?</p>
<p><strong>Sunday 3:00 PM</strong> (<em>Gaming Track</em>) Parlor 1041, <strong>Creating Aliens and Their Culture</strong>, <em>Moderator Kory Kease</em> – One of the most exciting elements of a campaign, game world, science fiction/fantasy series (book TV, etc.) is the adventure of meeting and discovering new cultures that</p>
<p><strong>Sunday 4:00 PM</strong> (<em>Readers Track</em>) Belmont Room, <strong>The Heinlein Panel</strong> – <em>Moderator David J. Williams</em> – How much math do people really need to know in our Age of Computers? Should we really have to solve a quadratic equation to be eligible to vote? How necessary is it to know calculus nowadays? Is there value in learning math beyond the solving of such problems?
</p></blockquote>
<p>Looks like there&#8217;s a little something for everyone there and I&#8217;m looking forward to every one of them.</p>
<p>In addition, I&#8217;ll be trying to attend all of <a href="http://murverse.com/2010/05/26/balticon-schedule/">Mur Lafferty&#8217;s events</a>, and <a href="http://saintnickanuck.com/blog/2010/05/27/balticon-again-i-need-a-drink/">John Cmar&#8217;s events</a>, and <a href="http://thecommandline.net/2010/05/21/balticon-44-schedule/">Command Line</a>, and <a href="http://www.jaredaxelrod.com/main/2010/05/26/to-do-list-for-balticon/">Jared Axelrod</a>, and <a href="http://blackwell.livejournal.com/293379.html">J.R. Blackwell</a>&#8230; and&#8230; and&#8230;</p>
<p>Somewhere in there I need to sleep, too. Whew.</p>
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		<title>Vintage Gaming Links for Feb 01, 2010</title>
		<link>http://www.thevintagegamer.net/2010/02/01/vintage-gaming-links-2-1-201/</link>
		<comments>http://www.thevintagegamer.net/2010/02/01/vintage-gaming-links-2-1-201/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 13:48:21 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Card games]]></category>
		<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Role-playing games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/?p=109</guid>
		<description><![CDATA[So much for every Monday. I let the links pile up until I felt there was enough for a post, and then got overwhelmed. Ah well, time to dig in.
In old RPG news, we have a few items. First, there&#8217;s the concluding articles to Ken Denmead&#8217;s Top 10 D&#038;D Modules series: #7 Finale. I approve [...]]]></description>
			<content:encoded><![CDATA[<p>So much for every Monday. I let the links pile up until I felt there was enough for a post, and then got overwhelmed. Ah well, time to dig in.</p>
<p>In old RPG news, we have a few items. First, there&#8217;s the concluding articles to Ken Denmead&#8217;s Top 10 D&#038;D Modules series: <a href="http://www.wired.com/geekdad/2010/01/top-10-dd-modules-i-found-in-storage-this-weekend-7-revisted">#7</a> <a href="http://www.wired.com/geekdad/2010/01/top-10-dd-modules-i-found-in-storage-this-weekend-finale-revisited">Finale</a>. I approve of both choices (but still no Barrier Peaks?).</p>
<p>Second, Allen Varney (no roleplaying slouch himself) has <a href="http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/7023-A-Perpetual-Traveller-Marc-Miller">an interview over at the Escapist with Marc Miller</a>, creator of Traveller.</p>
<p>The retro videogaming department is busy this week.  For recent homages, we have Greg Costikyan at Play This Thing! with  <a href="http://playthisthing.com/elona-eternal-league-nefia">a review of a Japanese rogue-like</a> and Z over at GeekDad with <a href="http://www.wired.com/geekdad/2010/01/retro-duo-game-console">a review of a NES/SNES clone</a>. For the latter, I&#8217;m glad Mur has her old SNES &#8212; this thing sounds like a cheap knockoff.</p>
<p>In nods to the past, Marc Cerny, creator of Marble Madness and contributor to many a Naughty Dog and Insomniac game (disclosure: I work for Insomniac Games) <a href="http://kotaku.com/5449445/marble-madness-creator-selected-to-hall-of-fame">has been inducted into the AIAS Hall of Fame</a>.  And around the same time Marble Madness came out, there was Starflight, one of the most complex games of its time. Erin Hoffman at the Escapist <a href="http://www.escapistmagazine.com/articles/view/issues/issue_237/7041-When-the-Stars-Align">covers the story of its development</a>.</p>
<p>Finally, a rather interesting story about how partnerships can go awry. Apparently, Konami, the creators of Yu-Gi-Oh, discovered that someone was creating bootleg cards, thereby both profiting from their creation and polluting the market with counterfeits. Little did they suspect that someone was their partner, Upper Deck&#8230; Cult-Stuff has <a href="http://cult-stuff.com/?p=444">all the details</a>.</p>
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		<title>Vintage Gaming Links for Jan 11, 2010</title>
		<link>http://www.thevintagegamer.net/2010/01/11/vintage-gaming-links-for-jan-11-2010/</link>
		<comments>http://www.thevintagegamer.net/2010/01/11/vintage-gaming-links-for-jan-11-2010/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 02:47:53 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Role-playing games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/?p=101</guid>
		<description><![CDATA[I keep collecting links, so here are some more. As a side note, in a wild attempt at scheduled behavior, I&#8217;m going to try to store up my vintage-gaming related links and post every Monday. 
Long time listeners will remember my very early review of M.U.L.E.  Well, there&#8217;s another version out there, this time [...]]]></description>
			<content:encoded><![CDATA[<p>I keep collecting links, so here are some more. As a side note, in a wild attempt at scheduled behavior, I&#8217;m going to try to store up my vintage-gaming related links and post every Monday. </p>
<p>Long time listeners will remember my very <a href="http://www.thevintagegamer.net/2006/06/14/the-vintage-gamer-14-mule/">early review of M.U.L.E.</a>  Well, there&#8217;s another version out there, this time at <a href="http://www.planetmule.com/">http://www.planetmule.com/</a>. I haven&#8217;t tried it out yet, but it looks like there are clients for Windows, Mac and Linux, and eventually Debian. You do register with the site, but I don&#8217;t think they have a central matchmaking server, as they mention using the forum for that. The one strike against them is they credit Dan Bunten, not Danielle Bunten, against her wishes, but it&#8217;s probably worth taking a look if you&#8217;re a M.U.L.E. fan.</p>
<p>In more D&#038;D related content, we have a repeat of a series at <a href="http://www.wired.com/geekdad">GeekDad</a>, where Ken Denmead reviews the Top Ten D&#038;D modules he found while cleaning up his storage shed.  I don&#8217;t see <a href="http://en.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks">Expedition to the Barrier Peaks</a>, but otherwise looks to be a good list of classics: <a href="http://www.wired.com/geekdad/2010/01/top-10-dd-modules-i-found-in-storage-this-weekend-revisited/">Part 1</a> <a href="http://www.wired.com/geekdad/2010/01/top-10-dd-modules-i-found-in-storage-this-weekend-part-2-revisited/">Part 2</a> <a href="http://www.wired.com/geekdad/2010/01/top-10-dd-modules-i-found-in-storage-this-weekend-part-3-revisited/">Part 3</a> <a href="http://www.wired.com/geekdad/2010/01/top-10-dd-modules-i-found-in-storage-this-weekend-4-revisited/">Part 4</a> <a href="http://www.wired.com/geekdad/2010/01/top-10-dd-modules-i-found-in-storage-this-weekend-5-revisited/">Part 5</a> <a href="http://www.wired.com/geekdad/2010/01/top-10-dd-modules-i-found-in-storage-this-weekend-6/">Part 6</a></p>
<p>In another GeekDad post (I need to get out more), <a href="http://www.wired.com/geekdad/2010/01/win-signed-copy-of-fantasy-freaks-and-gaming-geeks">Michael Harrison interviews Ethan Gilsdorf</a>, author of <i>Fantasy Freaks and Gaming Geeks</i>, a memoir/rediscovery of the geek life. Plus, until January 13 (Wednesday), you can enter a contest to win a copy of the book. See the article for more details.</p>
<p>Finally, yesterday Terry Cavanagh&#8217;s retro platformer <a href="http://thelettervsixtim.es/">VVVVVV</a> was released. I tried out the demo and it&#8217;s definitely worth it. It&#8217;s challenging and fun, and has a very nifty mechanic where you can switch the &#8220;floor&#8221; to either the top or the bottom of the screen.  For a fuller review, check out <a href="http://www.destructoid.com/review-vvvvvv-160087.phtml">this one</a> by Anthony Burch on Destructoid.</p>
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		<title>Some Links for the New Year</title>
		<link>http://www.thevintagegamer.net/2010/01/07/some-links-for-the-new-year/</link>
		<comments>http://www.thevintagegamer.net/2010/01/07/some-links-for-the-new-year/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 03:50:44 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Board games]]></category>
		<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Role-playing games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/?p=95</guid>
		<description><![CDATA[Still trying to get my feet under me for the New Year &#8212; or the new year, however it&#8217;s spelled.  In any case, here are some interesting vintage gaming links that have been sitting in my RSS feed:
First, James Maliszewski has a nice little article up at The Escapist, entitled &#8220;Founding Fathers.&#8221; In it, [...]]]></description>
			<content:encoded><![CDATA[<p>Still trying to get my feet under me for the New Year &#8212; or the new year, however it&#8217;s spelled.  In any case, here are some interesting vintage gaming links that have been sitting in my RSS feed:</p>
<p>First, James Maliszewski has a nice little article up at <em>The Escapist</em>, entitled &#8220;<a href="http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/6910-Founding-Fathers">Founding Fathers</a>.&#8221; In it, he covers the history of wargames, from von Riesswitz&#8217;s Kriegspiel to David Wesley&#8217;s <em>Braunstein</em> (the progenitor of Dave Arneson&#8217;s Blackmoor campaign).</p>
<p>Related to this is Monte Cook&#8217;s <a href="http://www.escapistmagazine.com/articles/view/columns/days-of-high-adventure/6987-Evolving-Rules">most recent article</a> at the aforementioned <em>The Escapist</em> magazine about the original supplements to D&#038;D record the evolution of the rules. This is a follow-up to his previous post on D&#038;D, already covered <a href="http://www.thevintagegamer.net/2009/10/18/monte-cook-critiques-original-dd/">here</a>.</p>
<p>Second, Greg Costikyan talks about <a href="http://playthisthing.com/future-history-megacorps">the background</a> for his new board game, <a href="http://www.zmangames.com/boardgames/megacorps.htm"><em>Megacorps</em></a>, and how he inadvertently created a future history through game design.</p>
<p>Greg also has a <a href="http://playthisthing.com/house-divided">review of the Civil War tabletop game <em>A House Divided</em></a> (designed by Frank Chadwick in 1981). I haven&#8217;t played this one, but based on Greg&#8217;s review I think I&#8217;ll give it a shot as I&#8217;m a huge Civil War (or the &#8220;recent unpleasantness&#8221;) buff. </p>
<p>Finally, on the video gaming front, Nathan Barry on Geekdad reports that Tatio has <a href="http://www.wired.com/geekdad/2009/12/arkanoid-more-retrogaming-for-your-iphone">released a remake of Arkanoid</a> for the iPhone and iPod Touch. Many are the hours I spent playing Arkanoid on my Mac SE &#8212; as it was pirated, perhaps I should purchase a copy to balance the books. And you should too, because it&#8217;s tons of fun.</p>
<p>Hope your holiday season was a good one and you got to play lots of games! And if not, you&#8217;ve got a whole year ahead so get to it&#8230;</p>
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		<title>Game Patent Extravaganza</title>
		<link>http://www.thevintagegamer.net/2009/01/06/92/</link>
		<comments>http://www.thevintagegamer.net/2009/01/06/92/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 02:43:29 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/?p=92</guid>
		<description><![CDATA[(Via Joystiq) The Technologizer blog has a really great trip down memory lane, where they present patents from the early days of electronic games.  They call it The Golden Age of Electronic Games.  I guess I agree with that &#8212; though a lot of those games from early on in that age aren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>(Via <a href="http://www.joystiq.com/2009/01/05/explore-the-wonderful-world-of-old-game-patents/">Joystiq</a>) The Technologizer blog has a really great trip down memory lane, where they present patents from the early days of electronic games.  They call it <a href="http://technologizer.com/2008/12/29/patentmania-the-golden-age-of-electronic-games/">The Golden Age of Electronic Games</a>.  I guess I agree with that &#8212; though a lot of those games from early on in that age aren&#8217;t so much Golden as well&#8230; let me put this way.  I have an old handheld soccer game that consists of a dot and a few lines.  Does that compare with FIFA 09?  Probably not except in the sense of nostalgia.  </p>
<p>As a side note, they mention both the Magnavox Odyssey &#8212; as the first game console &#8212; and Simon &#8212; as a game that will survive the ages.  The importance of these games isn&#8217;t a coincidence.  They were both designed by The Father of Video Games <a href="http://www.ralphbaer.com/">Ralph H. Baer</a>.</p>
<p><a href="http://technologizer.com/2008/12/29/patentmania-the-golden-age-of-electronic-games/">Link</a></p>
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		<item>
		<title>HHGttG Game Online</title>
		<link>http://www.thevintagegamer.net/2008/04/30/hhgttg-game-online/</link>
		<comments>http://www.thevintagegamer.net/2008/04/30/hhgttg-game-online/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 12:12:08 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/2008/04/30/hhgttg-game-online/</guid>
		<description><![CDATA[One thing I forgot to mention in this post, is that you can play the original Infocom Hitchhiker&#8217;s Guide to the Galaxy game at the BBC website.  Try not to let the fish slide down the drain this time&#8230;
]]></description>
			<content:encoded><![CDATA[<p>One thing I forgot to mention in <a href="http://www.thevintagegamer.net/2008/04/21/lost-infocom-game-the-restaurant-at-the-end-of-the-universe">this post</a>, is that you can play the original Infocom <a href="http://www.bbc.co.uk/radio4/hitchhikers/game_andrew.shtml">Hitchhiker&#8217;s Guide to the Galaxy game</a> at the BBC website.  Try not to let the fish slide down the drain this time&#8230;</p>
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		<title>Return to Dark Castle Released</title>
		<link>http://www.thevintagegamer.net/2008/04/28/return-to-dark-castle-released/</link>
		<comments>http://www.thevintagegamer.net/2008/04/28/return-to-dark-castle-released/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 16:35:11 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/2008/04/28/return-to-dark-castle-released/</guid>
		<description><![CDATA[I somehow missed the official announcement (I got an email in February announcing its imminent release, but not the actual event), but Return to Dark Castle is finally available for purchase and download.  You can get it off of the SuperHappyFunFun site.   There&#8217;s also some information on the ZSculpt site about the [...]]]></description>
			<content:encoded><![CDATA[<p>I somehow missed the official announcement (I got an email in February announcing its <em>imminent</em> release, but not the actual event), but <a href="http://www.returntodarkcastle.com/">Return to Dark Castle</a> is finally available for purchase and download.  You can get it off of the <a href="http://www.superhappyfunfun.com/games/gam_returntodc.html">SuperHappyFunFun site</a>.   There&#8217;s also some information on the ZSculpt site about the <a href="http://www.zsculpt.com/website/games/darkcastle3/levelstructure.php">level structure</a> for those who want to a head start on designing their own levels.  </p>
<p>I&#8217;ll be purchasing my own copy tonight and I&#8217;ll try not to let it delay the next show any more than it already is.  <img src='http://www.thevintagegamer.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Return of Earthworm Jim</title>
		<link>http://www.thevintagegamer.net/2008/04/24/return-of-earthworm-jim/</link>
		<comments>http://www.thevintagegamer.net/2008/04/24/return-of-earthworm-jim/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 13:51:43 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/2008/04/24/return-of-earthworm-jim/</guid>
		<description><![CDATA[Start practicing your litany of fear; there&#8217;s sudden revival of the old platformer Earthworm Jim.    First, later this year (the press release says &#8220;soon&#8221;) the Sega Genesis versions of Earthworm Jim and Earthworm Jim 2 will be available on the Wii&#8217;s Virtual Console (along with two other Interplay titles: Boogerman and Clayfighter). [...]]]></description>
			<content:encoded><![CDATA[<p>Start practicing your litany of fear; there&#8217;s sudden revival of the old platformer <a href="http://en.wikipedia.org/wiki/Earthworm_Jim">Earthworm Jim</a>.    First, later this year (the press release says &#8220;soon&#8221;) the Sega Genesis versions of Earthworm Jim and Earthworm Jim 2 <a href="http://biz.yahoo.com/prnews/080421/clm116.html?.v=55">will be available on the Wii&#8217;s Virtual Console</a> (along with two other Interplay titles: Boogerman and Clayfighter).  Second, plans are in motion at Interplay to do a sequel, with creator Douglas TenNapel as a consultant: <a href="http://wii.ign.com/articles/868/868718p1.html">Earthworm Jim 4</a>.  Finally, as part of the work on that sequel, Interplay will launch a new <a href="http://blog.wired.com/games/2008/04/new-earthworm-j.html">TV series and a feature film</a>.  </p>
<p>Now if they&#8217;d only bring back <a href="http://en.wikipedia.org/wiki/Neverhood">The Neverhood</a> &#8212; that game was awesome.  I still have <a href="http://tennapel.nomoretangerines.com/viewtopic.php?t=856">the soundtrack</a> that I picked up at E3 one year.  Digging around, I see there are also plans to <a href="http://www.variety.com/article/VR1117967622.html?categoryid=13&#038;cs=1&#038;nid=2564">make it into a feature film</a>, which would be interesting.  Given Doug TenNapel&#8217;s connections, perhaps <a href="http://en.wikipedia.org/wiki/Frederator_Films">Frederator</a> will be working on Earthworm Jim as well?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2008/04/24/return-of-earthworm-jim/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lost Infocom Game: The Restaurant at the End of the Universe</title>
		<link>http://www.thevintagegamer.net/2008/04/21/lost-infocom-game-the-restaurant-at-the-end-of-the-universe/</link>
		<comments>http://www.thevintagegamer.net/2008/04/21/lost-infocom-game-the-restaurant-at-the-end-of-the-universe/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 15:42:39 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/2008/04/21/lost-infocom-game-the-restaurant-at-the-end-of-the-universe/</guid>
		<description><![CDATA[Over at Andy Baio&#8217;s Waxy.org blog, he reports on some archaeological work he did on an old backup drive from Infocom.  As part of that, he found the history of a never-completed sequel to the Hitchhiker&#8217;s Guide to the Universe game.   Fascinating, and a great example of what can go wrong in [...]]]></description>
			<content:encoded><![CDATA[<p>Over at Andy Baio&#8217;s <a href="http://waxy.org/">Waxy.org</a> blog, he reports on some archaeological work he did on an old backup drive from Infocom.  As part of that, he found the <a href="http://waxy.org/2008/04/milliways_infocoms_unreleased_sequel_to_hitchhikers_guide_to_the_galax/">history of a never-completed sequel</a> to the Hitchhiker&#8217;s Guide to the Universe game.   Fascinating, and a great example of what can go wrong in the development of a game, or any large scale artistic effort.  He also makes two prototypes available for download.  </p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2008/04/21/lost-infocom-game-the-restaurant-at-the-end-of-the-universe/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Awesome Spy Hunter ad</title>
		<link>http://www.thevintagegamer.net/2008/03/20/awesome-spy-hunter-ad/</link>
		<comments>http://www.thevintagegamer.net/2008/03/20/awesome-spy-hunter-ad/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 13:43:56 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/?p=69</guid>
		<description><![CDATA[Up on Joystiq, they have this awesome movie from the latest Spy Hunter game&#8230;.
Oh, it&#8217;s an ad for a car, you say?  Too bad.  I would have played it.
]]></description>
			<content:encoded><![CDATA[<p>Up on Joystiq, they have this <a href="http://www.joystiq.com/2008/03/14/pontiac-ad-is-glorious-homage-to-spy-hunter/">awesome movie</a> from the latest Spy Hunter game&#8230;.</p>
<p>Oh, it&#8217;s an ad for a car, you say?  Too bad.  I would have played it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2008/03/20/awesome-spy-hunter-ad/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Video Game Sale</title>
		<link>http://www.thevintagegamer.net/2008/01/14/video-game-sale/</link>
		<comments>http://www.thevintagegamer.net/2008/01/14/video-game-sale/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 14:55:18 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>

		<guid isPermaLink="false">http://www.thevintagegamer.net/?p=68</guid>
		<description><![CDATA[This is a bit out of the purview of vintage gaming, but there may be interest so I figured I&#8217;d post it.  I&#8217;m trying to clear out a lot of games that I haven&#8217;t played much or probably will never play.  Because my primary goal is &#8220;Clean up the house,&#8221; I&#8217;m selling them [...]]]></description>
			<content:encoded><![CDATA[<p>This is a bit out of the purview of vintage gaming, but there may be interest so I figured I&#8217;d post it.  I&#8217;m trying to clear out a lot of games that I haven&#8217;t played much or probably will never play.  Because my primary goal is &#8220;Clean up the house,&#8221; I&#8217;m selling them at the low end of their worth, so you might pick up some bargains.  </p>
<p>You can find my half.com store <a href="http://shops.half.ebay.com/jvsquared_W0QQ">here</a>.  Right now it&#8217;s mostly Xbox, PS2 and Xbox 360 games with one Wii title.  I&#8217;ll be listing some PS3 games tonight, and I may have some PC games as well later.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2008/01/14/video-game-sale/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rise of the Video Game</title>
		<link>http://www.thevintagegamer.net/2007/12/04/rise-of-the-video-game/</link>
		<comments>http://www.thevintagegamer.net/2007/12/04/rise-of-the-video-game/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 20:21:29 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=67</guid>
		<description><![CDATA[I apologize for not posting this before &#8212; I started watching this last week and it didn&#8217;t occur to me to bring it up here.  Discovery is doing a five-part documentary about the computer game industry.  They began with the early days, then last week covered the rise of Nintendo.  Looks like [...]]]></description>
			<content:encoded><![CDATA[<p>I apologize for not posting this before &#8212; I started watching this last week and it didn&#8217;t occur to me to bring it up here.  Discovery is doing a <a href="http://dsc.discovery.com/tv/video-game/episode/episode.html">five-part documentary about the computer game industry</a>.  They began with the early days, then last week covered the rise of Nintendo.  Looks like this week covers first person shooters.  It&#8217;s currently showing at 8pm ET/PT on Wednesday nights.  Hopefully they&#8217;ll repeat it for those who missed it.</p>
<p>The reason this came to mind is that because there is an <a href="http://blog.wired.com/games/2007/12/interview-super.html">interview up on Wired with Yoshiaki Koizumi</a>, the director of <em>Super Mario Galaxy</em>.  In it, he implies that he&#8217;s more involved in the story aspects of the Mario games than Miyazaki is &#8212; which is ironic given the focus on Miyazaki in the Discovery program as the father of story games&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2007/12/04/rise-of-the-video-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Return to Dark Castle Demo</title>
		<link>http://www.thevintagegamer.net/2007/07/18/return-to-dark-castle-demo/</link>
		<comments>http://www.thevintagegamer.net/2007/07/18/return-to-dark-castle-demo/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 01:42:25 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=62</guid>
		<description><![CDATA[I apparently missed this when I reported on Return to Dark Castle a few months ago.  Joe Williams of Delta Tao published a link to the latest Mac demo on his blog.  It&#8217;s got a few interface glitches (which may be due to the fact that I&#8217;m running under Rosetta) but it&#8217;s the [...]]]></description>
			<content:encoded><![CDATA[<p>I apparently missed this when I reported on Return to Dark Castle a few months ago.  Joe Williams of Delta Tao published a link to the <a href="http://www.deltatao.com/joedelta/iblog/B1331004611/C1696870512/E20070111210044/index.html">latest Mac demo</a> on his blog.  It&#8217;s got a few interface glitches (which may be due to the fact that I&#8217;m running under Rosetta) but it&#8217;s the old familiar feel.  </p>
<p>I also apparently missed the fact that you can <a href="http://superhappyfunfun.com/games/gam_dc.html">play it on your cell phone</a>, via the current rights holder, SuperHappyFunFun.  Hence the discussions to publish the new Mac version.  Hopefully they can work all that out and we&#8217;ll see Return to Dark Castle soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2007/07/18/return-to-dark-castle-demo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Vintage Gamer #30: Interview with Eric Goldberg</title>
		<link>http://www.thevintagegamer.net/2007/05/24/the-vintage-gamer-30-interview-with-eric-goldberg/</link>
		<comments>http://www.thevintagegamer.net/2007/05/24/the-vintage-gamer-30-interview-with-eric-goldberg/#comments</comments>
		<pubDate>Thu, 24 May 2007 20:23:32 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Board games]]></category>
		<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Role-playing games]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=58</guid>
		<description><![CDATA[After an even longer hiatus, I&#8217;m back &#8212; at least for the moment.  This week I have an interview from GDC 2007 with another gaming luminary, Eric Goldberg of Crossover Technologies.  We talked for forty-five minutes about his history in the gaming industry &#8212; covering wargames, tabletop RPGs, boardgames and briefly about his [...]]]></description>
			<content:encoded><![CDATA[<p>After an even longer hiatus, I&#8217;m back &#8212; at least for the moment.  This week I have an interview from GDC 2007 with another gaming luminary, Eric Goldberg of Crossover Technologies.  We talked for forty-five minutes about his history in the gaming industry &#8212; covering wargames, tabletop RPGs, boardgames and briefly about his later work in online and mobile games.<br />
<span id="more-58"></span><br />
<strong>Show Notes:</strong></p>
<ul>
<li>Apologies for long hiatus
</li>
<li>News about reprints and rereleases, especially Cosmic Encounter and Titan
</li>
<li>Get yourself a <a href="http://www.geeklabel.com">Geeklabel</a> T-shirt!
</li>
<li>Interview with Eric Goldberg
</li>
<li>Listen to <a href="http://www.midnightslair.com/">Midnight&#8217;s Lair</a>!
</li>
<li>What&#8217;s up with me
</li>
<li>Closing
</li>
</ul>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://www.boardgamegeek.com/game/242">Junta</a> (board game)
</li>
<li><a href="http://www.boardgamegeek.com/game/4244">Highway to the Reich</a> (wargame)
</li>
<li><a href="http://www.boardgamegeek.com/game/2228">War of the Ring</a> (wargame)
</li>
<li><a href="http://www.boardgamegeek.com/game/5860">Descent on Crete</a> (wargame)
</li>
<li><a href="http://www.boardgamegeek.com/game/3369">John Carter: Warlord of Mars</a> (?)
</li>
<li><a href="http://www.boardgamegeek.com/game/2464">Swords &#038; Sorcery</a> (wargame)
</li>
<li><a href="http://www.boardgamegeek.com/game/5265">Commando</a> (wargame)
</li>
<li><a href="http://en.wikipedia.org/wiki/DragonQuest">DragonQuest</a> (RPG)
</li>
<li><a href="http://www.boardgamegeek.com/game/8740">Imperium Romanum</a> (wargame)
</li>
<li><a href="http://www.boardgamegeek.com/game/10392">Campaigns of Napoleon</a> (wargame)
</li>
<li><a href="http://en.wikipedia.org/wiki/The_Compleat_Enchanter">The Compleat Enchanter</a> (reference to book)
</li>
<li><a href="http://en.wikipedia.org/wiki/Paranoia_(role-playing_game)">Paranoia</a> (RPG)
</li>
<li><a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19">Mongoose&#8217;s Paranoia Page</a>
</li>
<li><a href="http://en.wikipedia.org/wiki/Star_Wars_role-playing_game_(WEG)">Star Wars RPG</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/788">Tales of the Arabian Nights</a> (board game)
</li>
<li><a href="http://www.boardgamegeek.com/game/3309">Air Cav</a> (wargame)
</li>
<li><a href="http://www.3dgamers.com/companies/crossover/">Crossover Technologies</a> (from 3D Gamers site)
</li>
<li><a href="http://en.wikipedia.org/wiki/MadMaze">MadMaze</a>
</li>
<li><a href="http://query.nytimes.com/gst/fullpage.html?res=990CE5D71E3DF932A0575BC0A963958260">Tom Peter&#8217;s Business School in a Box</a>
</li>
<li>Article on <a href="http://www.wirelessweek.com/article/CA83764.html?spacedesc=Cellular%2FPCS">Unplugged Games</a>
</li>
</ul>
<p>Final thoughts:</p>
<p>Another big thank you to Eric Goldberg for agreeing to sit down for this interview.  He&#8217;s a very busy guy and I appreciate all the time he was willing to give me.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2007/05/24/the-vintage-gamer-30-interview-with-eric-goldberg/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
			<enclosure url="http://www.thevintagegamer.net/podpress_trac/feed/58/0/VintageGamer030.mp3" length="44762221" type="audio/mpeg"/>
<itunes:duration>1:02:07</itunes:duration>
		<itunes:subtitle>After an even longer hiatus, I'm back -- at least for the moment.  This week I have an interview from GDC 2007 with another ...</itunes:subtitle>
		<itunes:summary>After an even longer hiatus, I'm back -- at least for the moment.  This week I have an interview from GDC 2007 with another gaming luminary, Eric Goldberg of Crossover Technologies.  We talked for forty-five minutes about his history in the gaming industry -- covering wargames, tabletop RPGs, boardgames and briefly about his later work in online and mobile games.

Show Notes:
Apologies for long hiatus
News about reprints and rereleases, especially Cosmic Encounter and Titan
Get yourself a Geeklabel T-shirt!
Interview with Eric Goldberg
Listen to Midnight's Lair!
What's up with me
Closing


Links:
Junta (board game)
Highway to the Reich (wargame)
War of the Ring (wargame)
Descent on Crete (wargame)
John Carter: Warlord of Mars (?)
Swords  Sorcery (wargame)
Commando (wargame)
DragonQuest (RPG)
Imperium Romanum (wargame)
Campaigns of Napoleon (wargame)
The Compleat Enchanter (reference to book)
Paranoia (RPG)
Mongoose's Paranoia Page
Star Wars RPG
Tales of the Arabian Nights (board game)
Air Cav (wargame)
Crossover Technologies (from 3D Gamers site)
MadMaze
Tom Peter's Business School in a Box
Article on Unplugged Games


Final thoughts:

Another big thank you to Eric Goldberg for agreeing to sit down for this interview.  He's a very busy guy and I appreciate all the time he was willing to give me.</itunes:summary>
		<itunes:keywords>Board,games,,Computer,games,,Podcasts,,Role-playing,games</itunes:keywords>
		<itunes:author>vintagejim@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Vintage Gamer #29: Interview with Greg Costikyan</title>
		<link>http://www.thevintagegamer.net/2007/03/19/the-vintage-gamer-29-interview-with-greg-costikyan/</link>
		<comments>http://www.thevintagegamer.net/2007/03/19/the-vintage-gamer-29-interview-with-greg-costikyan/#comments</comments>
		<pubDate>Mon, 19 Mar 2007 16:07:59 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Board games]]></category>
		<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Role-playing games]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=57</guid>
		<description><![CDATA[After a long hiatus, I&#8217;m back.  This week I have an interview from GDC 2007 with gaming luminary Greg Costikyan of Manifesto Games.  We talked for half an hour about his history in the gaming industry &#8212; covering wargames, tabletop RPGs, and his later work in online and independent digital games.

Show Notes:

Apologies for [...]]]></description>
			<content:encoded><![CDATA[<p>After a long hiatus, I&#8217;m back.  This week I have an interview from GDC 2007 with gaming luminary <a href="http://www.costik.com/">Greg Costikyan</a> of <a href="http://www.manifestogames.com">Manifesto Games</a>.  We talked for half an hour about his history in the gaming industry &#8212; covering wargames, tabletop RPGs, and his later work in online and independent digital games.<br />
<span id="more-57"></span><br />
<strong>Show Notes:</strong></p>
<ul>
<li>Apologies for long hiatus
</li>
<li>Now a member of the <a href="http://www.tsfpn.com/">Gaming Podcast Network</a>!
</li>
<li>Politika games have finally shipped
</li>
<li><a href="http://www.gdconf.com">Game Developer&#8217;s Conference</a> update and upcoming interviews
</li>
<li>Listen to <a href="http://www.groovygamers.com">Groovy Gamers Groovecast</a>!
</li>
<li>Interview with Greg Costikyan
</li>
<li>Attend the <a href="http://www.gamesexpo.co.uk/">UK Games Expo</a>!
</li>
<li>Feedback
</li>
<li>Closing
</li>
</ul>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://www.boardgamegeek.com/game/20429">Supercharge</a> (wargame)
</li>
<li><a href="http://www.boardgamegeek.com/game/2464">Swords &#038; Sorcery</a> (wargame)
</li>
<li><a href="http://www.hasdfasdf.com">The Creature That Ate Sheboygan</a> (wargame)
</li>
<li><a href="http://www.costik.com/spisins.html">SPI Died For Your Sins</a> (article)
</li>
<li><a href="http://www.boardgamegeek.com/game/4379">Bug-Eyed Monsters</a> (wargame)
</li>
<li><a href="http://www.sjgames.com/toon/">Toon</a> (RPG)
</li>
<li><a href="http://en.wikipedia.org/wiki/Paranoia_(role-playing_game)">Paranoia</a> (RPG)
</li>
<li><a href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19">Mongoose&#8217;s Paranoia Page</a>
</li>
<li><a href="http://en.wikipedia.org/wiki/Star_Wars_role-playing_game_(WEG)">Star Wars RPG</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/1833">The Willow Game</a> (board game)
</li>
<li><a href="http://www.3dgamers.com/companies/crossover/">Crossover Technologies</a> (from 3D Gamers site)
</li>
<li><a href="http://en.wikipedia.org/wiki/MadMaze">MadMaze</a>
</li>
<li>Article on <a href="http://www.wirelessweek.com/article/CA83764.html?spacedesc=Cellular%2FPCS">Unplugged Games</a>
</li>
<li><a href="http://www.costik.com/Violence%20RPG1.pdf">Violence: the roleplaying game of egregious and repulsive bloodshed</a>
</li>
<li><a href="http://www.costik.com/indy.html">Gaming Needs an Indy Label</a> (originally published in Game Developer)
</li>
<li><a href="http://209.120.136.195/scratch.php">The Scratchware Manifesto</a>
</li>
<li><a href="http://www.costik.com/weblog/2005/03/but-its-over-now.html">GDC 2005 Rant</a>
</li>
<li><a href="http://www.costik.com/weblog/2007/03/maverick-acceptance-speech.html">GDC 2007 Maverick Award acceptance speech</a>
</li>
</ul>
<p>Final thoughts:</p>
<p>A big thank you to Greg Costikyan for agreeing to sit down for this interview.  He&#8217;s a very busy guy and I appreciate all the time he was willing to give me.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2007/03/19/the-vintage-gamer-29-interview-with-greg-costikyan/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
			<enclosure url="http://www.thevintagegamer.net/podpress_trac/feed/57/0/VintageGamer29.mp3" length="29258355" type="audio/mpeg"/>
<itunes:duration>40:35</itunes:duration>
		<itunes:subtitle>After a long hiatus, I'm back.  This week I have an interview from GDC 2007 with gaming luminary Greg Costikyan of Manifesto Games.  ...</itunes:subtitle>
		<itunes:summary>After a long hiatus, I'm back.  This week I have an interview from GDC 2007 with gaming luminary Greg Costikyan of Manifesto Games.  We talked for half an hour about his history in the gaming industry -- covering wargames, tabletop RPGs, and his later work in online and independent digital games.

Show Notes:
Apologies for long hiatus
Now a member of the Gaming Podcast Network!
Politika games have finally shipped
Game Developer's Conference update and upcoming interviews
Listen to Groovy Gamers Groovecast!
Interview with Greg Costikyan
Attend the UK Games Expo!
Feedback
Closing


Links:
Supercharge (wargame)
Swords  Sorcery (wargame)
The Creature That Ate Sheboygan (wargame)
SPI Died For Your Sins (article)
Bug-Eyed Monsters (wargame)
Toon (RPG)
Paranoia (RPG)
Mongoose's Paranoia Page
Star Wars RPG
The Willow Game (board game)
Crossover Technologies (from 3D Gamers site)
MadMaze
Article on Unplugged Games
Violence: the roleplaying game of egregious and repulsive bloodshed
Gaming Needs an Indy Label (originally published in Game Developer)
The Scratchware Manifesto
GDC 2005 Rant
GDC 2007 Maverick Award acceptance speech


Final thoughts:

A big thank you to Greg Costikyan for agreeing to sit down for this interview.  He's a very busy guy and I appreciate all the time he was willing to give me.</itunes:summary>
		<itunes:keywords>Board,games,,Computer,games,,Podcasts,,Role-playing,games</itunes:keywords>
		<itunes:author>vintagejim@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>A History of Computer RPGs, Part 2</title>
		<link>http://www.thevintagegamer.net/2007/02/25/a-history-of-computer-rpgs-part-2/</link>
		<comments>http://www.thevintagegamer.net/2007/02/25/a-history-of-computer-rpgs-part-2/#comments</comments>
		<pubDate>Sun, 25 Feb 2007 15:31:43 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Role-playing games]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=56</guid>
		<description><![CDATA[[This is a repost, as my server died this week.]
Despite my earlier and unfounded skepticism, Matt Barton of the blog Armchair Arcade has posted the second of a series about the origins and history of the computer RPG.  It&#8217;s currently up on Gamasutra, but he&#8217;ll be posting it on his own blog in a [...]]]></description>
			<content:encoded><![CDATA[<p>[This is a repost, as my server died this week.]</p>
<p>Despite my earlier and unfounded skepticism, Matt Barton of the blog <a href="http://www.armchairarcade.com/">Armchair Arcade</a> has posted the <a href="http://www.gamasutra.com/features/20070223b/barton_01.shtml">second of a series</a> about the origins and history of the computer RPG.  It&#8217;s currently up on Gamasutra, but he&#8217;ll be posting it on his own blog in a few weeks.</p>
<p>This installment features games from the time period that he calls the Golden Age of CRPGs: 1984-1993.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2007/02/25/a-history-of-computer-rpgs-part-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A History of Computer RPGs, part 1</title>
		<link>http://www.thevintagegamer.net/2007/01/22/a-history-of-computer-rpgs-part-1/</link>
		<comments>http://www.thevintagegamer.net/2007/01/22/a-history-of-computer-rpgs-part-1/#comments</comments>
		<pubDate>Mon, 22 Jan 2007 19:41:16 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Role-playing games]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=54</guid>
		<description><![CDATA[Over on Matt Barton&#8217;s blog Armchair Arcade, he&#8217;s started a series about the origins and history of the computer RPG.  The first installment features games from the time period smack dab in the sweet spot of this podcast: 1980-1983.  
As someone who wrote a basic RPG for his Zenith computer out of frustration [...]]]></description>
			<content:encoded><![CDATA[<p>Over on Matt Barton&#8217;s blog Armchair Arcade, he&#8217;s started <a href="http://armchairarcade.com/neo/node/1081">a series about the origins and history of the computer RPG</a>.  The first installment features games from the time period smack dab in the sweet spot of this podcast: 1980-1983.  </p>
<p>As someone who wrote a basic RPG for his Zenith computer out of frustration (not a lot of games for that platform) I found this pretty fascinating.  I&#8217;m looking forward to the next few installments, assuming that he gets to them.</p>
<p>(Yes, this is from last month &#8212; still catching up).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2007/01/22/a-history-of-computer-rpgs-part-1/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Vintage Gamer #27: The Fool&#8217;s Errand (VG)</title>
		<link>http://www.thevintagegamer.net/2007/01/09/tvg-27-the-fools-errand/</link>
		<comments>http://www.thevintagegamer.net/2007/01/09/tvg-27-the-fools-errand/#comments</comments>
		<pubDate>Tue, 09 Jan 2007 15:39:33 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=50</guid>
		<description><![CDATA[As it&#8217;s been a while since I&#8217;ve done a pure computer game, I decided to do another blast from the Macintosh past.  This time the game is The Fool&#8217;s Errand, designed and created by Cliff Johnson, and originally published by Miles Computing.  It&#8217;s a puzzle game that should hopefully appeal to you pencil [...]]]></description>
			<content:encoded><![CDATA[<p>As it&#8217;s been a while since I&#8217;ve done a pure computer game, I decided to do another blast from the Macintosh past.  This time the game is <em>The Fool&#8217;s Errand</em>, designed and created by Cliff Johnson, and originally published by Miles Computing.  It&#8217;s a puzzle game that should hopefully appeal to you pencil puzzlers out there.  I also talk about the follow-up games <em>At the Carnival</em> and <em>3 in Three</em>, as well as the sequel, <em>The Fool and His Money</em>.</p>
<p>I also give the final winners of the Politika games, and talk about some recent appearances on other shows.<br />
<span id="more-50"></span><br />
<strong>Show Notes:</strong></p>
<ul>
<li>It&#8217;s official: The <em>show </em> is vintage
</li>
<li>Appearances on <a href="http://www.gaminguncensored.com">Gaming Uncensored</a> and <a href="http://www.michaelandevo.com">Michael and Evo&#8217;s Wingin&#8217; It</a>.
</li>
<li>Life changes
</li>
<li>Listen to <a href="http://www.gaminguncensored.com/">Gaming Uncensored</a>!
</li>
<li>Description of <em>The Fool&#8217;s Errand</em>
</li>
<li>Description of <em>At the Carnival</em>
</li>
<li>Description of <em>3 in Three</em>
</li>
<li>Brief coverage of the Philips CD-i games
</li>
<li>Where to get these lovely games
</li>
<li>Coming up: <em>The Fool and His Money</em>
</li>
<li>Attend the <a href="http://www.ukgamesexpo.co.uk/">UK Games Expo</a>!
</li>
<li>Who gets the Politika games?
</li>
<li>Closing
</li>
</ul>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://www.fools-errand.com/">Cliff Johnson&#8217;s main page</a> (click on the pictures at the top to navigate)
</li>
<li><a href="http://en.wikipedia.org/wiki/The_Fool%27s_Errand">The Fool&#8217;s Errand</a> (Wikipedia)
</li>
<li><a href="http://en.wikipedia.org/wiki/At_the_Carnival">At the Carnival</a> (Wikipedia)
</li>
<li><a href="http://en.wikipedia.org/wiki/3_in_Three">3 in Three</a> (Wikipedia)
</li>
<li>Pre-order <a href="http://www.thefoolandhismoney.com/05-the-fool-and-his-money/index.htm">The Fool and His Money</a>
</li>
<li>Cliff Johnson&#8217;s work on <a href="http://www.laffinthedark.com/articles/compounce/compounce4.htm">Laff in the Dark monsters</a>
</li>
</ul>
<p>Final thoughts:</p>
<p>As I was focusing primarily on the computer games, I inadvertantly forgot a few elements of Cliff Johnson&#8217;s recent career.  After the Philips games wrapped up, he was a consultant to Disney Online, and designed the <a href="http://thefoolsparadise.com/db/index.htm">$100,000 puzzle</a> for David Blaine&#8217;s book <em>The Mysterious Stranger</em>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2007/01/09/tvg-27-the-fools-errand/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://www.thevintagegamer.net/podpress_trac/feed/50/0/VintageGamer27.mp3" length="18387550" type="audio/mpeg"/>
<itunes:duration>25:30</itunes:duration>
		<itunes:subtitle>As it's been a while since I've done a pure computer game, I decided to do another blast from the Macintosh past.  This time ...</itunes:subtitle>
		<itunes:summary>As it's been a while since I've done a pure computer game, I decided to do another blast from the Macintosh past.  This time the game is The Fool's Errand, designed and created by Cliff Johnson, and originally published by Miles Computing.  It's a puzzle game that should hopefully appeal to you pencil puzzlers out there.  I also talk about the follow-up games At the Carnival and 3 in Three, as well as the sequel, The Fool and His Money.

I also give the final winners of the Politika games, and talk about some recent appearances on other shows.

Show Notes:
It's official: The show  is vintage
Appearances on Gaming Uncensored and Michael and Evo's Wingin' It.
Life changes
Listen to Gaming Uncensored!
Description of The Fool's Errand
Description of At the Carnival
Description of 3 in Three
Brief coverage of the Philips CD-i games
Where to get these lovely games
Coming up: The Fool and His Money
Attend the UK Games Expo!
Who gets the Politika games?
Closing


Links:
Cliff Johnson's main page (click on the pictures at the top to navigate)
The Fool's Errand (Wikipedia)
At the Carnival (Wikipedia)
3 in Three (Wikipedia)
Pre-order The Fool and His Money
Cliff Johnson's work on Laff in the Dark monsters


Final thoughts:

As I was focusing primarily on the computer games, I inadvertantly forgot a few elements of Cliff Johnson's recent career.  After the Philips games wrapped up, he was a consultant to Disney Online, and designed the $100,000 puzzle for David Blaine's book The Mysterious Stranger.
</itunes:summary>
		<itunes:keywords>Computer,games,,Podcasts</itunes:keywords>
		<itunes:author>vintagejim@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Vintage Gamer #26: Sherlock Holmes, Consulting Detective (BG/VG)</title>
		<link>http://www.thevintagegamer.net/2006/12/21/tvg-26-sherlock-holmes-consulting-detective-bgvg/</link>
		<comments>http://www.thevintagegamer.net/2006/12/21/tvg-26-sherlock-holmes-consulting-detective-bgvg/#comments</comments>
		<pubDate>Thu, 21 Dec 2006 15:57:56 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Board games]]></category>
		<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=49</guid>
		<description><![CDATA[Finally I return to games that most would consider &#8220;vintage,&#8221; this one being both 20 years old and out of print.  The game this week is Sherlock Holmes, Consulting Detective, a paragraph-based deduction game from Sleuth Publications.  
I also talk a little bit about the Politika pair of shows, and the continuing Politika [...]]]></description>
			<content:encoded><![CDATA[<p>Finally I return to games that most would consider &#8220;vintage,&#8221; this one being both 20 years old <em>and</em> out of print.  The game this week is Sherlock Holmes, Consulting Detective, a paragraph-based deduction game from Sleuth Publications.  </p>
<p>I also talk a little bit about the Politika pair of shows, and the continuing Politika board game giveaway.  Yes, I managed to get one, maybe two, additional copies.  So if you&#8217;re interested, drop me a line by Dec 31.<br />
<span id="more-49"></span><br />
<strong>Show Notes:</strong></p>
<ul>
<li>It&#8217;s offical: I&#8217;m vintage
</li>
<li>Merry Christmas and very sickness
</li>
<li>Happy Hannukah
</li>
<li>Politika giveaway update
</li>
<li>Listen to <a href="http://www.pulpgamer.com/">Pulp Gamer</a>!
</li>
<li>Game description
</li>
<li>Components
</li>
<li>Gameplay for 1, 2, or more players
</li>
<li><a href="www.cheapass.com">James Ernest</a> is a big fan (well, he did a bumper)!
</li>
<li>Bad stuff #3: Long turns and number of players
</li>
<li>Strategy and general thoughts
</li>
<li>Expansions and other Sleuth Publications games
</li>
<li>The multimedia version
</li>
<li>Listen to <a href="http://home.comcast.net/~villaintalk/">Villian Talk</a>!
</li>
<li>Feedback on the Politika shows
</li>
<li>Closing
</li>
</ul>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://www.boardgamegeek.com/game/2511">Main BGG entry</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/3224">The Mansion Murders</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/3225">The Queen&#8217;s Park Affair</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/3223">Adventures by Gaslight</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/6266">West End Adventures</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/3365">Gumshoe</a>
</li>
<li><a href="http://groups.google.com/group/rec.games.board/browse_thread/thread/15791cf172b82dfb/d02c759ebdde6b91?lnk=st&#038;q=Gumshoe+Chinatown+Caper&#038;rnum=1#d02c759ebdde6b91">The Chinatown Caper</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/3241">Jack the Ripper</a>
</li>
<li><a href="http://en.wikipedia.org/wiki/Sherlock_Holmes:_Consulting_Detective">FMV game&#8230;</a>
</li>
<li><a href="http://en.wikipedia.org/wiki/Sherlock_Holmes:_Consulting_Detective_Vol._II">and sequel</a>
</li>
<li><a href="http://www.consulting-detective.com/">DVD release</a>
</li>
</ul>
<p>Final thoughts:</p>
<p>Dang it, my original research showed that the FMV version came out as a PC game first, but there it is on Wikipedia: it was released on Sega Genesis (via Sega CD) first.  My apologies.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2006/12/21/tvg-26-sherlock-holmes-consulting-detective-bgvg/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://www.thevintagegamer.net/podpress_trac/feed/49/0/VintageGamer26.mp3" length="24807710" type="audio/mpeg"/>
<itunes:duration>34:25</itunes:duration>
		<itunes:subtitle>Finally I return to games that most would consider "vintage," this one being both 20 years old and out of print.  The game this ...</itunes:subtitle>
		<itunes:summary>Finally I return to games that most would consider "vintage," this one being both 20 years old and out of print.  The game this week is Sherlock Holmes, Consulting Detective, a paragraph-based deduction game from Sleuth Publications.  

I also talk a little bit about the Politika pair of shows, and the continuing Politika board game giveaway.  Yes, I managed to get one, maybe two, additional copies.  So if you're interested, drop me a line by Dec 31.

Show Notes:
It's offical: I'm vintage
Merry Christmas and very sickness
Happy Hannukah
Politika giveaway update
Listen to Pulp Gamer!
Game description
Components
Gameplay for 1, 2, or more players
James Ernest is a big fan (well, he did a bumper)!
Bad stuff #3: Long turns and number of players
Strategy and general thoughts
Expansions and other Sleuth Publications games
The multimedia version
Listen to Villian Talk!
Feedback on the Politika shows
Closing


Links:
Main BGG entry
The Mansion Murders
The Queen's Park Affair
Adventures by Gaslight
West End Adventures
Gumshoe
The Chinatown Caper
Jack the Ripper
FMV game...
and sequel
DVD release


Final thoughts:

Dang it, my original research showed that the FMV version came out as a PC game first, but there it is on Wikipedia: it was released on Sega Genesis (via Sega CD) first.  My apologies.</itunes:summary>
		<itunes:keywords>Board,games,,Computer,games,,Podcasts</itunes:keywords>
		<itunes:author>vintagejim@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Vintage Gamer #25: Tom Clancy&#8217;s Politika, Part 2 (BG/VG)</title>
		<link>http://www.thevintagegamer.net/2006/11/30/tvg-25-tom-clancys-politika-part-2-bgvg/</link>
		<comments>http://www.thevintagegamer.net/2006/11/30/tvg-25-tom-clancys-politika-part-2-bgvg/#comments</comments>
		<pubDate>Thu, 30 Nov 2006 17:59:47 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Board games]]></category>
		<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=48</guid>
		<description><![CDATA[This month is the 10-year anniversary of the founding of Red Storm Entertainment.  As a commemoration, I&#8217;m doing a two-parter on my experience as lead designer on Tom Clancy&#8217;s Politika.  Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there [...]]]></description>
			<content:encoded><![CDATA[<p>This month is the 10-year anniversary of the founding of Red Storm Entertainment.  As a commemoration, I&#8217;m doing a two-parter on my experience as lead designer on Tom Clancy&#8217;s Politika.  Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there to avoid the mistakes we made.  This week I&#8217;m covering the things that I thought didn&#8217;t go so well &#8212; tune into the previous episode to hear the game description and the things that I thought succeeded.<br />
<span id="more-48"></span><br />
<strong>Show Notes:</strong></p>
<ul>
<li>Thanksgiving not fun when sick
</li>
<li>Listen to Tracy and Laura Hickman&#8217;s <a href="http://www.dragonhearthproductions.com/">Dragonhearth</a>!
</li>
<li>Game description
</li>
<li>Bad stuff #1: Combat model
</li>
<li>Bad stuff #2: Random placement and zero-sum game
</li>
<li>Bad stuff #3: Long turns and number of players
</li>
<li>Bad stuff #4: Components
</li>
<li>Bad stuff #5: Special abilities
</li>
<li>Bad stuff #6: Playtesting
</li>
<li>Listen to <a href="http://www.gameaddicthotline.com">Game Addict Hotline</a>!
</li>
<li>Contact me for free Politika stuff
</li>
<li>Closing
</li>
</ul>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://www.redstorm.com/games/politika/">Red Storm Politika site</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/399">BGG entry</a>
</li>
<li><a href="http://grognard.com/reviews/politika.txt">Greg Schloesser&#8217;s review</a>
</li>
</ul>
<p>Final thoughts:</p>
<p>One thing I didn&#8217;t make clear is that the giveaway is for the Politika boardgame.  I also have copies of the computer game, but they might be hard to get running on today&#8217;s systems.  Still, if you want &#8216;em&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2006/11/30/tvg-25-tom-clancys-politika-part-2-bgvg/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
			<enclosure url="http://www.thevintagegamer.net/podpress_trac/feed/48/0/VintageGamer25.mp3" length="18385669" type="audio/mpeg"/>
<itunes:duration>25:29</itunes:duration>
		<itunes:subtitle>This month is the 10-year anniversary of the founding of Red Storm Entertainment.  As a commemoration, I'm doing a two-parter on my experience as ...</itunes:subtitle>
		<itunes:summary>This month is the 10-year anniversary of the founding of Red Storm Entertainment.  As a commemoration, I'm doing a two-parter on my experience as lead designer on Tom Clancy's Politika.  Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there to avoid the mistakes we made.  This week I'm covering the things that I thought didn't go so well -- tune into the previous episode to hear the game description and the things that I thought succeeded.

Show Notes:
Thanksgiving not fun when sick
Listen to Tracy and Laura Hickman's Dragonhearth!
Game description
Bad stuff #1: Combat model
Bad stuff #2: Random placement and zero-sum game
Bad stuff #3: Long turns and number of players
Bad stuff #4: Components
Bad stuff #5: Special abilities
Bad stuff #6: Playtesting
Listen to Game Addict Hotline!
Contact me for free Politika stuff
Closing


Links:
Red Storm Politika site
BGG entry
Greg Schloesser's review


Final thoughts:

One thing I didn't make clear is that the giveaway is for the Politika boardgame.  I also have copies of the computer game, but they might be hard to get running on today's systems.  Still, if you want 'em...</itunes:summary>
		<itunes:keywords>Board,games,,Computer,games,,Podcasts</itunes:keywords>
		<itunes:author>vintagejim@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Vintage Gamer #24: Tom Clancy&#8217;s Politika, Part 1 (BG/VG)</title>
		<link>http://www.thevintagegamer.net/2006/11/20/tvg-24-tom-clancys-politika-part-1-bgvg/</link>
		<comments>http://www.thevintagegamer.net/2006/11/20/tvg-24-tom-clancys-politika-part-1-bgvg/#comments</comments>
		<pubDate>Mon, 20 Nov 2006 16:54:29 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Board games]]></category>
		<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=47</guid>
		<description><![CDATA[This month is the 10-year anniversary of the founding of Red Storm Entertainment.  As a commemoration, I&#8217;m doing a two-parter on my experience as lead designer on Tom Clancy&#8217;s Politika.  Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there [...]]]></description>
			<content:encoded><![CDATA[<p>This month is the 10-year anniversary of the founding of Red Storm Entertainment.  As a commemoration, I&#8217;m doing a two-parter on my experience as lead designer on Tom Clancy&#8217;s Politika.  Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there to avoid the mistakes we made.  This week I&#8217;m covering the things that I thought went well &#8212; next week, the parts that, er, didn&#8217;t go so well.<br />
<span id="more-47"></span><br />
<strong>Show Notes:</strong></p>
<ul>
<li>Happy Anniversary to <a href="http://www.redstorm.com">Red Storm Entertainment</a>!
</li>
<li>Listen to <a href="http://www.afterserenity.com">After Serenity</a>!
</li>
<li>Game description
</li>
<li>Good stuff #1: In-depth research
</li>
<li>Good stuff #2: Production model
</li>
<li>Good stuff #3: Movement
</li>
<li>Good stuff #4: Shared power
</li>
<li>Good stuff #5: The board
</li>
<li>Good stuff #6: The people
</li>
<li>Listen to <a href="http://allgamesconsidered.blogspot.com">All Games Considered</a>!
</li>
<li>Feedback and corrections on Show #23
</li>
<li><a href="http://www.orphyte.com/">54-40 Orphyte</a> (Black Morn Manor source)
</li>
<li>Closing
</li>
</ul>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://www.redstorm.com/games/politika/">Red Storm Politika site</a>
</li>
<li><a href="http://www.boardgamegeek.com/game/399">BGG entry</a>
</li>
<li><a href="http://grognard.com/reviews/politika.txt">Greg Schloesser&#8217;s review</a>
</li>
<li><a href="http://www.einnews.com/russia/">Russia Today</a>
</li>
<li><a href="http://www.randomhouse.com/catalog/display.pperl?isbn=9780679759225">Russia 2010</a>
</li>
</ul>
<p>Final thoughts:</p>
<p>Audacity is free, and at times acts like it.  Due to its lovely save &#8220;feature,&#8221; the original high-quality audio for this show is gone, so what you hear is what you get.   Also some of this was recorded first thing in the morning, so that&#8217;s why the audio does a bit of a switch from clear to somewhat growly early on.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2006/11/20/tvg-24-tom-clancys-politika-part-1-bgvg/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
			<enclosure url="http://www.thevintagegamer.net/podpress_trac/feed/47/0/VintageGamer24.mp3" length="19948628" type="audio/mpeg"/>
<itunes:duration>27:40</itunes:duration>
		<itunes:subtitle>This month is the 10-year anniversary of the founding of Red Storm Entertainment.  As a commemoration, I'm doing a two-parter on my experience as ...</itunes:subtitle>
		<itunes:summary>This month is the 10-year anniversary of the founding of Red Storm Entertainment.  As a commemoration, I'm doing a two-parter on my experience as lead designer on Tom Clancy's Politika.  Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there to avoid the mistakes we made.  This week I'm covering the things that I thought went well -- next week, the parts that, er, didn't go so well.

Show Notes:
Happy Anniversary to Red Storm Entertainment!
Listen to After Serenity!
Game description
Good stuff #1: In-depth research
Good stuff #2: Production model
Good stuff #3: Movement
Good stuff #4: Shared power
Good stuff #5: The board
Good stuff #6: The people
Listen to All Games Considered!
Feedback and corrections on Show #23
54-40 Orphyte (Black Morn Manor source)
Closing


Links:
Red Storm Politika site
BGG entry
Greg Schloesser's review
Russia Today
Russia 2010


Final thoughts:

Audacity is free, and at times acts like it.  Due to its lovely save "feature," the original high-quality audio for this show is gone, so what you hear is what you get.   Also some of this was recorded first thing in the morning, so that's why the audio does a bit of a switch from clear to somewhat growly early on.</itunes:summary>
		<itunes:keywords>Board,games,,Computer,games,,Podcasts</itunes:keywords>
		<itunes:author>vintagejim@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Vintage Gamer #14: M.U.L.E. (VG)</title>
		<link>http://www.thevintagegamer.net/2006/06/14/the-vintage-gamer-14-mule/</link>
		<comments>http://www.thevintagegamer.net/2006/06/14/the-vintage-gamer-14-mule/#comments</comments>
		<pubDate>Thu, 15 Jun 2006 02:51:41 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=31</guid>
		<description><![CDATA[This week, Dani Bunten Berry&#8217;s M.U.L.E, a multiplayer classic of the 1980s computer game era.  Develop, trade, consume, make a buck and crush your friends!  All this and a nifty musical theme&#8230;

Show notes:

Intro

Hello to all the people I saw at Balticon (Geek Fu Action Grip, Random Signal, Escape Pod, The Survival Guide to [...]]]></description>
			<content:encoded><![CDATA[<p>This week, Dani Bunten Berry&#8217;s <em>M.U.L.E</em>, a multiplayer classic of the 1980s computer game era.  Develop, trade, consume, make a buck and crush your friends!  All this and a nifty musical theme&#8230;<br />
<span id="more-31"></span><br />
<strong>Show notes:</strong></p>
<ul>
<li>Intro
</li>
<li>Hello to all the people I saw at Balticon (<a href="http://www.geekfuactiongrip.com">Geek Fu Action Grip</a>, <a href="http://www.randomsignal.com">Random Signal</a>, <a href="http://www.escapepod.org">Escape Pod</a>, <a href="http://www.teemorris.com/blog/">The Survival Guide to Writing Fantasy</a>, <a href="http://www.planetx.libsyn.com/">The Voice of Free Planet X</a>, <a href="http://voicesoftomorrow.libsyn.com/">Voices of Tomorrow</a>, <a href="http://www.requiemoftheoutcast.com/roto/index.html">Requiem of the Outcast</a>, <a href="http://www.balticonpodcast.org/wordpress/">The Balticon Podcast</a>)
</li>
<li><a href="http://www.flickr.com/photos/67625811@N00/156377261/in/set-72157594156695315/">The cast</a> of Lancelot Biggs: Spaceman.
</li>
<li>Look for <a href="http://www.havegameswilltravel.net">Paul Tevis</a>, <a href="http://www.thedicetower.com">Tom Vasel and Joe Steadman</a> and me at Origins
</li>
<li>Participate in a <a href="http://www.parsecawards.com">podcasting panel</a> at Dragon*Con!
</li>
<li>Game history and description
</li>
<li>Strategy
</li>
<li>Session Report and Review
</li>
<li>Listener Feedback
</li>
<li>Next time&#8230; not sure.
</li>
</ul>
<p><strong><em>M.U.L.E.</em> Links:</strong></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/M.U.L.E.">Wikipedia entry</a>
</li>
<li><a href="http://www.worldofmule.net/">World of M.U.L.E.</a>
</li>
<li><a href="http://atarimule.neotechgaming.com">Atari MULE Online!</a>
</li>
<li><a href="http://www.anticlockwise.com/dani/">Dani Bunten Berry Memorial</a>
</li>
<li><a href="http://dir.salon.com/story/tech/feature/2003/03/18/bunten/index.html">Salon article on Dani Bunten</a> (registration/ad required)
</li>
<li><a href="http://www.shrapnelgames.com/gilligames/Space_HoRSE/1.htm">Space HoRSE</a> (M.U.L.E. clone)
</li>
<li><a href="http://www.boardgamegeek.com/game/18051">L.L.A.M.A.</a> (web published board game adaptation)
</li>
<li><a href="http://www.boardgamegeek.com/game/18062">Q.U.L.E.</a> (another web published board game adaptation)
</li>
</ul>
<p><strong>Final Thoughts:</strong></p>
<p>One correction: I stated that Dani Bunten gave a keynote speech at CGDC 1997 &#8212; it was actually a <a href="http://www.worldofmule.net/mulememo.htm#cgdclecture">lecture</a> in 1997.  However, she received a <a href="http://ludix.com/moriarty/dani.html">lifetime achievement</a> award in 1998 and was gone a few months later.  I had an opportunity to go to that CGDC &#8212; I should have taken it.</p>
<p>Another correction: I also stated that she might be pleased with the fact that you can play via emulators.  Given that neither she nor her heirs see a dime from that, probably not.  I also read that one major reason she wanted to republish M.U.L.E. was to update the graphics (Sega wanted to do it, but also wanted to add guns &#8212; she said no).  So again, probably not.  Still, it&#8217;s pretty much the only way to play these days, unfortunately.</p>
<p>Also, I believe I said that the auction interface was &#8220;wonky.&#8221; Upon consideration, it&#8217;s actually quite elegant, in that you can have a real-time auction amongst four players with a very simple interface.  Trying to think about how you&#8217;d implement that in a face-to-face situation makes that quite clear&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2006/06/14/the-vintage-gamer-14-mule/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
			<enclosure url="http://www.thevintagegamer.net/podpress_trac/feed/31/0/VintageGamer14.mp3" length="35524851" type="audio/mpeg"/>
<itunes:duration>00:01:01</itunes:duration>
		<itunes:subtitle>This week, Dani Bunten Berry's M.U.L.E, a multiplayer classic of the 1980s computer game era.  Develop, trade, consume, make a buck and crush your ...</itunes:subtitle>
		<itunes:summary>This week, Dani Bunten Berry's M.U.L.E, a multiplayer classic of the 1980s computer game era.  Develop, trade, consume, make a buck and crush your friends!  All this and a nifty musical theme...

Show notes:

	Intro
Hello to all the people I saw at Balticon (Geek Fu Action Grip, Random Signal, Escape Pod, The Survival Guide to Writing Fantasy, The Voice of Free Planet X, Voices of Tomorrow, Requiem of the Outcast, The Balticon Podcast)
The cast of Lancelot Biggs: Spaceman.
Look for Paul Tevis, Tom Vasel and Joe Steadman and me at Origins
Participate in a podcasting panel at Dragon*Con!
Game history and description
Strategy
Session Report and Review
Listener Feedback
Next time... not sure.


M.U.L.E. Links:

Wikipedia entry
World of M.U.L.E.
Atari MULE Online!
Dani Bunten Berry Memorial
Salon article on Dani Bunten (registration/ad required)
Space HoRSE (M.U.L.E. clone)
L.L.A.M.A. (web published board game adaptation)
Q.U.L.E. (another web published board game adaptation)


Final Thoughts:

One correction: I stated that Dani Bunten gave a keynote speech at CGDC 1997 -- it was actually a lecture in 1997.  However, she received a lifetime achievement award in 1998 and was gone a few months later.  I had an opportunity to go to that CGDC -- I should have taken it.

Another correction: I also stated that she might be pleased with the fact that you can play via emulators.  Given that neither she nor her heirs see a dime from that, probably not.  I also read that one major reason she wanted to republish M.U.L.E. was to update the graphics (Sega wanted to do it, but also wanted to add guns -- she said no).  So again, probably not.  Still, it's pretty much the only way to play these days, unfortunately.

Also, I believe I said that the auction interface was "wonky." Upon consideration, it's actually quite elegant, in that you can have a real-time auction amongst four players with a very simple interface.  Trying to think about how you'd implement that in a face-to-face situation makes that quite clear...</itunes:summary>
		<itunes:keywords>Computer,games,,Podcasts</itunes:keywords>
		<itunes:author>vintagejim@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
		<item>
		<title>The Vintage Gamer #4: Dark Castle (VG)</title>
		<link>http://www.thevintagegamer.net/2006/02/01/vintage-gamer-4-dark-castle/</link>
		<comments>http://www.thevintagegamer.net/2006/02/01/vintage-gamer-4-dark-castle/#comments</comments>
		<pubDate>Wed, 01 Feb 2006 15:43:50 +0000</pubDate>
		<dc:creator>Jim</dc:creator>
				<category><![CDATA[Computer games]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://essentialmath.com/vintagegamer/?p=11</guid>
		<description><![CDATA[This week, I cover Dark Castle, originally published for the Mac by Silicon Beach in 1986 and created by Mark Pierce and Jonathan Gay.  Also discussed: Beyond Dark Castle (1987) and Return to Dark Castle (2006?).

Show notes:

Intro, discussion of balancing description vs. analysis

History and description of Dark Castle

History and description of Beyond Dark Castle

Reissues: [...]]]></description>
			<content:encoded><![CDATA[<p>This week, I cover Dark Castle, originally published for the Mac by Silicon Beach in 1986 and created by Mark Pierce and Jonathan Gay.  Also discussed: Beyond Dark Castle (1987) and Return to Dark Castle (2006?).<br />
<span id="more-11"></span><br />
<strong>Show notes:</strong></p>
<ul>
<li>Intro, discussion of balancing description vs. analysis
</li>
<li>History and description of Dark Castle
</li>
<li>History and description of Beyond Dark Castle
</li>
<li>Reissues: Color Dark Castle and Return to Dark Castle
</li>
<li>Review and analysis: gameplay, sound and personality
</li>
</ul>
<p><strong>Links:</strong></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Dark_Castle">Wikipedia entry</a>
</li>
<li><a href="http://www.deltatao.com/darkcastle/">Delta Tao&#8217;s Dark Castle page</a>
</li>
<li><a href="http://www.zsculpt.com/website/games/darkcastle3/index.php">ZSculpt&#8217;s Return to Dark Castle page</a>
</li>
<li><a href="http://www.gamesover.com/walkthroughs/dark_castle.txt">Dark Castle walkthrough</a>
</li>
</ul>
<p>Final Thoughts:</p>
<p>As usual, I have at least one correction: in looking up links I found a site which provides a walkthrough, and there are 14 levels in the original Dark Castle.  Once I finish Beyond Dark Castle I&#8217;ll post the actual number of levels in that as well.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.thevintagegamer.net/2006/02/01/vintage-gamer-4-dark-castle/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
			<enclosure url="http://www.thevintagegamer.net/podpress_trac/feed/11/0/VintageGamer04.mp3" length="10773708" type="audio/mpeg"/>
<itunes:duration>22:23</itunes:duration>
		<itunes:subtitle>This week, I cover Dark Castle, originally published for the Mac by Silicon Beach in 1986 and created by Mark Pierce and Jonathan Gay.  ...</itunes:subtitle>
		<itunes:summary>This week, I cover Dark Castle, originally published for the Mac by Silicon Beach in 1986 and created by Mark Pierce and Jonathan Gay.  Also discussed: Beyond Dark Castle (1987) and Return to Dark Castle (2006?).

Show notes:
Intro, discussion of balancing description vs. analysis
History and description of Dark Castle
History and description of Beyond Dark Castle
Reissues: Color Dark Castle and Return to Dark Castle
Review and analysis: gameplay, sound and personality


Links:
Wikipedia entry
Delta Tao's Dark Castle page
ZSculpt's Return to Dark Castle page
Dark Castle walkthrough


Final Thoughts:

As usual, I have at least one correction: in looking up links I found a site which provides a walkthrough, and there are 14 levels in the original Dark Castle.  Once I finish Beyond Dark Castle I'll post the actual number of levels in that as well.
</itunes:summary>
		<itunes:keywords>Computer,games,,Podcasts</itunes:keywords>
		<itunes:author>vintagejim@gmail.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>No</itunes:block>
	</item>
	</channel>
</rss>
