Designer: Jeffrey Neil Bellinger
Publisher: Playroom Entertainment
Playing time: 90 minutes
Age range: 10+
(Image courtesy of Howitzer_120mm@BoardGameGeek)
During That Board Gaming Thing, there was a flea market. I brought about 25 games, and I figured I could continue my reviews by looking at some of them, just to explain why I’m paring them from our collection.
The first of these is Killer Bunnies and the Quest for the Magic Carrot. The name pretty much describes it all — you play bunnies in front of you on the table, arm them, and try to kill your opponents’ bunnies. As the game progresses you will collect carrots. At the end of the game, whoever still has a bunny out and has collected the eponymous Magic Carrot wins the game.
The one interesting wrinkle of the game is that you start the game by playing two cards face down. Then, on your turn, you reveal the first card, push the second card up to the first slot, draw a new card, and play a new card from your hand to the second slot. So you’re always pre-playing your cards a turn behind.
Killer Bunnies is certainly an amusing game, with the humorous bunnies and the ridiculous weapons. But humor is not enough to carry a game that pretty much boils down to collecting lottery tickets. You could spend the entire game eliminating your opponents’ bunnies, and in the end the person who was completely ineffective but just happened to collect one card that’s the Magic Carrot could win. It also, like other games of its ilk such as Munchkin, tends to drag on far longer than anyone really wants it to. As far as I’m concerned, if I never play it again, it’ll be too soon.