Archive for the ‘Computer games’ Category

Over at Andy Baio’s Waxy.org blog, he reports on some archaeological work he did on an old backup drive from Infocom. As part of that, he found the history of a never-completed sequel to the Hitchhiker’s Guide to the Universe game. Fascinating, and a great example of what can go wrong in the development of a game, or any large scale artistic effort. He also makes two prototypes available for download.

20
Mar

Awesome Spy Hunter ad

   Posted by: Jim   in Computer games

Up on Joystiq, they have this awesome movie from the latest Spy Hunter game….

Oh, it’s an ad for a car, you say? Too bad. I would have played it.

14
Jan

Video Game Sale

   Posted by: Jim   in Computer games

This is a bit out of the purview of vintage gaming, but there may be interest so I figured I’d post it. I’m trying to clear out a lot of games that I haven’t played much or probably will never play. Because my primary goal is “Clean up the house,” I’m selling them at the low end of their worth, so you might pick up some bargains.

You can find my half.com store here. Right now it’s mostly Xbox, PS2 and Xbox 360 games with one Wii title. I’ll be listing some PS3 games tonight, and I may have some PC games as well later.

4
Dec

Rise of the Video Game

   Posted by: Jim   in Computer games

I apologize for not posting this before — I started watching this last week and it didn’t occur to me to bring it up here. Discovery is doing a five-part documentary about the computer game industry. They began with the early days, then last week covered the rise of Nintendo. Looks like this week covers first person shooters. It’s currently showing at 8pm ET/PT on Wednesday nights. Hopefully they’ll repeat it for those who missed it.

The reason this came to mind is that because there is an interview up on Wired with Yoshiaki Koizumi, the director of Super Mario Galaxy. In it, he implies that he’s more involved in the story aspects of the Mario games than Miyazaki is — which is ironic given the focus on Miyazaki in the Discovery program as the father of story games…

18
Jul

Return to Dark Castle Demo

   Posted by: Jim   in Computer games

I apparently missed this when I reported on Return to Dark Castle a few months ago. Joe Williams of Delta Tao published a link to the latest Mac demo on his blog. It’s got a few interface glitches (which may be due to the fact that I’m running under Rosetta) but it’s the old familiar feel.

I also apparently missed the fact that you can play it on your cell phone, via the current rights holder, SuperHappyFunFun. Hence the discussions to publish the new Mac version. Hopefully they can work all that out and we’ll see Return to Dark Castle soon.

After an even longer hiatus, I’m back — at least for the moment. This week I have an interview from GDC 2007 with another gaming luminary, Eric Goldberg of Crossover Technologies. We talked for forty-five minutes about his history in the gaming industry — covering wargames, tabletop RPGs, boardgames and briefly about his later work in online and mobile games.
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After a long hiatus, I’m back. This week I have an interview from GDC 2007 with gaming luminary Greg Costikyan of Manifesto Games. We talked for half an hour about his history in the gaming industry — covering wargames, tabletop RPGs, and his later work in online and independent digital games.
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[This is a repost, as my server died this week.]

Despite my earlier and unfounded skepticism, Matt Barton of the blog Armchair Arcade has posted the second of a series about the origins and history of the computer RPG. It’s currently up on Gamasutra, but he’ll be posting it on his own blog in a few weeks.

This installment features games from the time period that he calls the Golden Age of CRPGs: 1984-1993.

Over on Matt Barton’s blog Armchair Arcade, he’s started a series about the origins and history of the computer RPG. The first installment features games from the time period smack dab in the sweet spot of this podcast: 1980-1983.

As someone who wrote a basic RPG for his Zenith computer out of frustration (not a lot of games for that platform) I found this pretty fascinating. I’m looking forward to the next few installments, assuming that he gets to them.

(Yes, this is from last month — still catching up).

As it’s been a while since I’ve done a pure computer game, I decided to do another blast from the Macintosh past. This time the game is The Fool’s Errand, designed and created by Cliff Johnson, and originally published by Miles Computing. It’s a puzzle game that should hopefully appeal to you pencil puzzlers out there. I also talk about the follow-up games At the Carnival and 3 in Three, as well as the sequel, The Fool and His Money.

I also give the final winners of the Politika games, and talk about some recent appearances on other shows.
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