This month is the 10-year anniversary of the founding of Red Storm Entertainment. As a commemoration, I’m doing a two-parter on my experience as lead designer on Tom Clancy’s Politika. Not a well-rated or beloved game by any stretch, but I thought that relating our experience would help any aspiring designers out there to avoid the mistakes we made. This week I’m covering the things that I thought went well — next week, the parts that, er, didn’t go so well.
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Archive for the ‘Computer games’ Category
This week, Dani Bunten Berry’s M.U.L.E, a multiplayer classic of the 1980s computer game era. Develop, trade, consume, make a buck and crush your friends! All this and a nifty musical theme…
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This week, I cover Dark Castle, originally published for the Mac by Silicon Beach in 1986 and created by Mark Pierce and Jonathan Gay. Also discussed: Beyond Dark Castle (1987) and Return to Dark Castle (2006?).
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