Archive for the ‘Reviews’ Category

(Part of a series, reviewing games I played in September 2013 at That Board Gaming Thing.)

The first game we tried to play Saturday morning was Dungeon Lords, by Vlaata Chvátil. Needless to say, a game that has a set of tutorials for combat, followed by an “easy play” first game, is not the sort of thing to start up first thing in the morning. So we skipped that and moved on to a much simpler game to warm up the old noggins.

Animal Upon Animal (courtesy dr.mrow@BoardGameGeek)
(image courtesy of dr.mrow@BoardGameGeek)

Animal Upon Animal (or if you prefer, Tier Auf Tier) is a stacking and dexterity game. Each player is given a collection of animals in various shapes and sizes, and then takes turns trying to stack them up on the back of a very patient crocodile.

However, before you start stacking, you must roll a die. If you roll a one or a two, then you must place that many animals on the stack. If you roll a question mark, then another player gets to choose which animal you must place. Contrarywise, if you roll a hand, you get to give an animal to another player to place. And finally, if you roll the crocodile, you place an animal up to its nose or tail, to create a new base to build on.

Of course, with stacking games, the fun is what happens when the stack collapses. If one or two pieces fall off (not likely) then the person who just placed keeps them. If more fall off (more likely), then that person keeps two and the rest go back in the box. The winner of the game is the person who gets rid of all of their pieces.

The strategy of the game is rather minimal: Try to place pieces so that it screws the next person in line. And it was clearly designed for little kids (the box says ages 4-99). But the game is fast enough (about 15 minutes) and the pieces are charming enough, that it’s just a fun little filler — good to play with your kids, or just while you’re waiting for the next big game to start.

Final verdict: Buy It.

1
Oct

Recent Vintage Review: Liberté

   Posted by: Jim   in Board games, Reviews

Two weeks ago I had the pleasure of participating in That Board Gaming Thing, an invitational board game convention that takes place right here in the Research Triangle area of North Carolina. While I didn’t manage to play any (except one) of the hot games, I did play a number of fairly recent games, many of which were new to me. Over the next few days, I’ll be posting some short reviews of these games, and perhaps some others throughout October. The ranking system I’ll be using is based on the Sound Opinions system of Buy It/Burn It/Trash It, but instead: Buy It/Borrow It/Trash It.


(Image courtesy of moonblogger@BoardGameGeek)

The first game I played at the con was Liberté. It’s an older game (2001) by Martin Wallace, and recently republished by Valley Games. It covers the period from the start of the French Revolution to Napoleon’s rise to power. At its heart it’s an election game, played over four rounds. You collect cards which either allow you to place markers in regions on the board and hence build influence in one of three factions, or allow you to perform special actions, such as remove other players’ markers from the board. You may also reserve some of the cards, which allow you to push more influence to break ties.

At the end of each round, you determine which player has the most influence in each space (if possible, breaking ties by using the cards mentioned above). The faction that wins that space gets one vote in the election, and that player gets a marker indicating their influence in that faction. Note that factions are not tied to an individual players. So you, as a player, could be pushing for the royalist faction (white) in one space, while pushing for the moderates (blue) in another space, or the extremists (red) in a third.

Your main goal is to score points by having the most influence in the faction that wins the election (i.e. has the most overall influence) each round. There are also subgoals that score points such as having majority control of the minority party, or majority control of the army, or majority control in certain regions. In general, the player with the most points wins.

I could see the draw of the game, and maybe with a few more plays I might be able to grok it. But in general it felt like there was too much going on — too many spaces to keep track of, and in a way, too many options to consider. So while I suspect once I get to know it a little better I might enjoy it more, for a pick-up game it didn’t work for me. On the other hand, Stefan Feld fans would probably enjoy it a lot.

Final verdict: Borrow It.